Farming Adena, Amounts and Locations

The number one question a player can ask is “Where to farm Adena” and although it is the right question, the real question is “What does it take to farm Adena and Where can I farm it“.

The answer to this is not as simple as one may think. You need gear to farm Adena and levels.. I know, but how can I get gear, if I do not have Adena? and How can I get more levels, if I do not have gear and Adena?

All very reasonable and logical questions.. Now most of us did not just wake up one day and decided to throw tons of money in the game, or had an insane amount of gear to begin with and started to farm all we can.

There are steps to this, even for simple things, things simple enough to the point that the answer is absurd but that is how most of us started. I have said it in previous posts, the game has never been easy or cheap. You need to have patience or money, with money you save time, with patience (time) you save money, so pick your poison!

There is a ton of content to help you starting or gearing up to a certain point which can be found here:
Play for Free.
Free stats & Gear.

Lets begin with the locations that you can farm Adena. Disregard levels and gear, this is a boilerplate of the available amounts you can farm per area. There are variables that affect the total amount of Adena you can farm based on class or Adena boosts. Yes to those that are not aware, there are items that boost your Adena earned and while we are on the topic, lets visit them one by one.


1) Adena Artifact ( 7%)
2) Homunculus ( Green and Red Chorong) 8% (for Green) and 10% (for Red), there is also Hero for 14% Adena earned but that is for later on
3) Heavenly Talisman (+5 or greater) 5% adena
4) Dualclass skill 3% ( from Advanced Dual Class cerrtificates 107/109/110)
5) Oracle AP Tree 5% ( if you have enough damage to spec what is called “Adena Setup”)
6) Lv50 Tome 3% Adena, this one takes time to get. ( every 50 levels you get more Adena earned)

Now lets go back to the amounts by location. *

Pantheon’s Museum


The “Primary” income location is in the “Timed Instance Zones”: -> Pantheon’s Museum
The Maximum amount of adena per Zone (with prestige) are:
105 Single Spot: ~300m per hour
110 Single Spot: ~710-740m per hour
110 Double Spot: ~1.4b per hour
115 Single Spot: ~800-820m per hour
115 Double Spot: ~1.6b per hour
120 Single Spot: ~ 2.7-3.3b per hour
120 Double Spot: ~ 4.3 – 4.8b per hour

Personally as a 126 fairly geared DK ( with no L grade items and full Adena setup) I can make about 10b Adena in 3 hours of Pantheon.

Lets go over those numbers. For people that actually buy prestige, it is rather rare to do 105, but I have to give out the amount that can be farmed there, it is also rare for people to have “Adena Setup” prior to hitting at least level 120.

One thing is for sure that the levels on each instance do not reflect the level of the mobs, it is just the required level of the player to enter, so for 105-115 mobs are 4 levels higher, 109, 114 and 119, while in the 120 zone, mobs are level 125.

It is very common that players that are 118-119 to farm in 110 zone, mobs are green, can do double spot, earn the maximum amount of Adena while using a Adena Setup and a Chorong, that is usually 13 – 15% more Adena and a couple more % from a Adena artifact ( if not +10) you are well over 15% Adena. Additionally, 110 zone has 6-7 double spots compared to 115 that has 2 or 3 if I’m not mistaken.\

Final math, an “average” geared player with a class like, DK/Hell Knight/Shine Maker ( possibly Feoh) or a “well” geared archer, can farm close to 5b in 110 Pantheon, and about 5.5b in 115 Pantheon.

A question that may arise is how to farm double spots, the answer is with a keyboard/mouse macro ( ideally from a Razer device) and Dead pets on the ground to move from one spot to the next. Double spots is not that uncommon, but in 120 zones people do not do them as that instanced zone has what is called, “hyper spawn” usually by the time you kill everything, mobs have already spawned back, so there is no point moving from the current spot.

Fiorens Crystal Prison

Another adena location is in the “Timed Instance Zones”: -> Fiorens Crystal Prison

Although it is does not have as much Adena compared to Pantheon, it provides a fair amount of Adena and also drops Beoras Potions ( restores vitality).

105 Single Spot: ~55-60m per hour
110 Single Spot: ~150m per hour
110 Double Spot: ~270-290m per hour
110 Triple Spot: ~350m per hour
115 Single Spot: ~ 205m per hour
115 Double Spot: (never done it but I estimate) ~350-390m per hour
120 Single Spot:( hyperspawn, with adena setup) 700m per hour (2.1b per 3 hours)

Jamoa’s Camp

Although the Adena drops, are insignificant, Jamoa’s Camp drops mostly Enchant Scrolls for ( Shirt/Brooch/Circlet & other peripherals) and then Crystal of Dawn, which can be sold for Adena
Roughly on 3 hour sessions ( calculated over multiple toons)
105 Single Spot: Around 4.5 scrolls per day and 1,3 Dawns per week
110 Single Spot: Around 7.5 scrolls per day and 1,3 Dawns per week
115 Single Spot: Around 9.2 scrolls per day and 1,75 Dawns per week
120 Single Spot: Around 18 scrolls and 1,9 Dawns per day ( usually translates to over 2b a day)

Tower of Insolence

Very Level and Gear dependent, ToI is a 5 hour weekly instance, with the ability to recharge another 5 hours. Starts from level 116 all the way up to level 130.
I find the easier class to farm to be the Tank, good defense, tons of crit rate. I have tried DK, Tank and Titan, all of them 120+ with gear. In ToI there are no “double spots” so its a single spot every time.

Your gear really will determine what you can farm, for example, a stacked 120 Tank, with Adena Setup, can get close to 40b ( in 10 hours) in 116 Zone, the same toon, makes the same in 118 Zone, since mobs are tougher, need more element and to do more damage, I would have to switch the Adena items ( homunculus and AP Tree) which would result again on the same amount of Adena.

In 120 + Zones you can make about 42b + ( in 10 hours) and although the Adena increases for every floor, it also gets harder… This means crit rate reduction on mobs which really slows the process. Often the fact that you can kill does not mean more Adena, the concept is to 1shot the mobs, if you do not, you get debuffs, debuffs means slower kill rate which means slower Adena income.

For reference:
Floor 1 120 zone: 40-42b
Floor 2 122 zone: 48-52b
Floor 3 124 zone: 50-58b
Floor 4 126 zone: 60+b

My personal “best” is ToI Floor 2, 58b on 10 hours. This differs from what I previously mentioned but it comes down to hours of “tweaking”, making the best macro. Those numbers are the “average”, there is always a “better setup” or something, I may have not taken into account, or even I may have died in the process and made the numbers to be lower than it should.

*Disclaimer: I have done most of those with at least 6-7 different classes on all levels and with low-to-average gear, the math is based on what I have experienced along with figures I have gotten from people I have helped over the years.

Rest of the Map.

In terms of “instanced zones” there are is Innadril of Crisis, no Adena drops but you can get cosumables and 100 Boxes that have a chance for certain rewards, ( its the same amount of boxes and rewards for every zone). Finally the Rift in Time, its about 2b every 10 hours in 120 Area and about 2.25b in 125 Area, weekly instance, has good XP and various rewards from opening Seal Stones.

Normal XP zones do not really give as much adena even with prestige, at best you can farm about 20m per hour starting from 108 zones and for every zone you get about 10% more. It has been a while, but the “max” you can get outside of new & harder zones (126+ Lizards/ 122+ Orcs) is about ~140m per hour.

There are still Aden Treasure Chest that drop in zones 108-114 and Shiny Aden Treasure Chest lv1 in zones 116-120 and in high level zones, 126+ Lizards/ 122+ Orcs, Shiny Aden Treasure Chest lv2 which have 70k, 200k and 300k Adena each. Those boxes also contain drops such as R99/R110 weapons/armors, bloody armor & weapon stones, silenite and many more items.

What dual class skills are the best for your class?

Dual class skills is part of the “free stats” you get by default from ingame features and can be acquired after reaching 105 on your main and add a subclass.

Getting to 105 on your main and then 105 on your dual class, is something that takes a bit of time, around a week for the most part, it may vary depending on class and knowledge of the game, obviously someone that has done this more than once, will be able to do this in about week for those that are just starting, it might take 1 or 2 toons to get the hang of it and then be able to reach those times. The reason that it “should” be done in a week is the “7 day vitality maintaining rune” you get once you hit 85 and is part of the main story.

You will hear me say this a lot, but the answer to every question in L2 is “it depends”, the reason for it is that for people that have a bit of “knowledge” start to calculate all possibilities before giving the proper answer, let me explain. (*this is for toons with duals that are level 105)

What Dualclass skills should I use for my DK (deathknight)?

Well for this one the answer is a bit universal, since DK is patk based and reuse is “key” stat for the class, you go all the way Patk ( a total of 5 certificates) and Reuse (2 certificates), this one is easy, but lets try this one:

What Dualclass skills should I use for my Eviscerator?
In this case “it depends” what level and gear your character has, early on you really do not need reuse, so Patk ( a total of 5 certificates) and Critical Damage (2 certificates).
Later on when you have some more gear and you have built up your reuse, it is very important to get
Reuse – 2 certificates
Critical Damage – 2 certificates
Patk – p/m def – 2 certificates and
Patk – 1 certificate for a total of 7 you can obtain.

Dualclass skills change depending on your gear/class and levels so here is a indication of classes and dualclass skills.

At this point I want to make players aware of a fundamental feature that we need in order to make every stat count. If your character plays with “skills” lets say a Tank and you do not have enough Skill Crit Rate, then all your crit dmg items/stats are “useless”, you need to Crit on every skill to make that stat (Crit Damage) count.

Tanks and DK’s:
It is all the way Patk and Reuse.
Patk ( a total of 5 certificates) and Reuse (2 certificates)

Tyrr’s and Evis:
Early game where your best dmg comes from melee attacks, its best if you follow this setup:
Patk ( a total of 5 certificates) and Critical Damage (2 certificates), later on, you can either replace Critical Damage with Reuse or keep Crit Damage (if you crit often enough) and replace 2 Patk certificates.

Othell’s:
This one is also a bit universal, it is really easy to reach critical hit on every skill, you need about 190% Skill Crit Rate so dual class skills should be the following: Reuse – 2 certificates, Critical Damage – 2 certificates,
Patk – p/m def – 2 certificates and Patk – 1 certificate.

Feohs / Wynns / Healers/ Shinemakers ( Seers too):
Since all classes have been revamped everyone can do damage now, the “issue” with mages in general are that while 1% Patk == 1% Damage, 1% Matk is way less, unlike fighters we cannot get an exact estimate but is about (rough estimation) 0.25% damage or 0.33%, it varies.
That is the reason that most mage classes have skill crit rate/ skill crit damage and skill power builds and that is why some items/stats are higher for mages e.g Brooch BR or Iss BR ( 100% patk/ 400% matk).
The suggested build for this is Reuse – 2 certificates, Critical Damage – 2 certificates,
Matk – p/m def – 2 certificates and Matk – 1 certificate.

Enchanters:
Enchanters are similar to tyrrs, but after the latest patch that gave enchanters a huge boost, those classes can play with both regular hits and skills in higher level zones.
Depending on the skills you have learned, its not very common for new players to have the lv110 skills (Redemption for Hierophant/Dominator/DoomCryer and Inspiration for Sword Muse and Spectral Dancer) that require 2 Greater Rune stones, it is possible to play with skills from level 110, especially for the “offensive” Enchanters (Hierophant/Dominator/DoomCryer), the reason for that is that those buffs, PoM/VoP/Bison give 20% Skill Crit Rate and when Redemption is used, the Caster gets 25% Patk/Pdef/Matk/Mdef/Skill Crit Rate/Skill Crit Damage, add the self buffs that each one of the classes have and there is a stong foundation to play with skills early on, for that reason you need reuse on your dualclass skills.
I would suggest, the same dualclass skills as the Othells: Reuse – 2 certificates, Critical Damage – 2 certificates, Patk – p/m def – 2 certificates and Patk – 1 certificate.

Some older players still have the “procs”, there are 3 dualclass skills, that proc at a certain rate for ~30 seconds those skills are 27% skill power, 27% Patk and 27% pdef/mdef and while they might sound as a big damage increase, early to mid game, they can cause more harm than good. The reason for that is the downtime, its Damage Given vs Damage Taken, or rather not having consistent damage. If your character really needs that 27% proc to clear a spot, then while there is downtime, it is highly likely the damage from mobs might kill you.

Level 110 Dualclass Skills

There are skills for dualclasses up to level 110, 7 certifcates from 85 to 105 and 3 from 107 to 110. The most important one is to get your dual 107, this is where you can pick your first “Advanced” Dual Class skill. The most important is the 50 Element Attack, while the others are 50 Element defense, 50 Weapon Patk, 50 Weapon Matk, 5% Crit Dmg received, 3% adena, 10% XP.
Most players do the following combination ( in PvE), 50 Element Atk, 50 Element Defense, 50 Weapon Patk), later on when you can farm in higher level zones, that 50 Element Defense, becomes 3% Adena ( in combination with the AP tree it is a nice boost on your daily income).

The Eviscerator