When it comes to optimizing your character in Lineage 2, one stat that often goes overlooked by newer players but is crucial for every build is reuse. This stat plays a vital role in determining how frequently you can use your skills and self-buffs, directly impacting your skill rotation and overall effectiveness in both PvE and PvP. The lower your reuse time, the more often you can unleash powerful abilities, giving you a significant edge in battle. However, achieving a desirable level of reuse often requires investing in high-end gear, making it a stat that’s typically associated with expensive items. Understanding and prioritizing reuse can make a substantial difference in your gameplay, regardless of your character’s class or playstyle.
Here is a list with all the available reuse items.
- Necklace [Total 15%] : One of the common items is the Blessed Valakas w/Mind that gives 13% reuse, then its the Angel Necklace, not as popular and the amount of reuse is related to the enchant level, +6 is 11% reuse and +10 is 15% reuse, then we have the Grand Kain & Einhasads Necklace, their level also dictates the amount of reuse, stage 1 is 10% and stage 6 is 15% but as we all know this is a pretty rare and pricy item. Finally we have the Dragon Necklace, you only need it to +3 for the max reuse of 15%.
- Armor Light & Robe [Total 10%] : All Light & Robe armor sets give +10% reuse when enchanted to +8, the blessed exalted set (rob & light) gives a +3% at +0 and then another 5% at +8 for a total of 8%
- Dragon Rind Shirt [Total 5%]: The shirt comes with a 3% reuse bonus at +0, the next enchant levels where you get more reuse is at +8 for 4% and +10 for 5%.
- Dual Class [Total 4%]: The passive skill can be obtained with normal certificates (up to 105) and it takes 2 certificates
- Forgotten Defense +30 [Total 10%] : The passive skill starts to give 1% reuse at +21 and from there on, 1% for every enchant for a total of 10%
- Greater Aquamarine Lv2 [Total 5%]: The greater jewel at lv1 gives 5% cooldown to magical skills, starting at lv2, you get 5% reuse for all skills and it does not increase any further.
- Sayha Talisman [Total 5%]: A very important item as it provides a lot of passive but also active buffs, both for PvE and PvP, at +8 you get 5% Skill Cooldown but you also need at least a lv12 or better Venir Talisman to activate the reuse bonus. The item itself can be enchanted to Greater +10 but the Skill Cooldown does not increase any more.
- Insanity / Heaven Talisman [Total 3%] : The Heaven is the upgrade of the Insanity, so only one effect can be equipped, all Talismans give 3% reuse.
- Agathions Greater Pisces and Saggitarius [Total 10% (5% - Each)]: The Agathions usually have a certain bonus, from +0 to greater +4, once an Agathion is Greater +5, you get an extra stat, this applies to both G Saggitarius and G Pisces, at +5 they give 3% Skill Cooldown , at +8 they give 4% Skill Cooldown and at +10 they give 5% Skill Cooldown (each).
- Fallen Angel Earring [Total 5%]: Unlike the Necklace, that gives you reuse as a basic stat, the Fallen Angel Earring gives up to 5% reuse on Craft. Lv1 is 1% reuse, Lv2 is 2% reuse and Lv3 is 5% reuse, it is a 4% chance and to get it you need to talk to Accessory Artisan "Denign" in Giran.
- Ability Points Tree (AP Tree) [Total up to 7%] : Unlike the other items, that require adena to obtain, the reuse from your AP are purely level dependent, this means that the first 3% is easy to get, at level 110 you can have all the point to get reuse and damage, however in order to get another 4% from the Oracle Tree, you need to be 122. You can obtain it earlier but at 122 you get both the max damage from Warrior AP as well as the reuse from the Oracle AP tree.
- Shilien Soul Crystal [Total 14%]: A Shilien's Soul Crystal at max level (10) will give you 14% reuse, going down you get -2% for every level.
- Homunculus [Total 5%]: There are certain Homunculus that give reuse at certain levels and those are Ari, Angel and Pegasus. Each type has a total of 4 levels, the white/grey, that is the lowest one, the green (mid) and the red (top one), there is a level beyond those that is called hero but the cooldown does not increase further. so White/Grey give 3%, Green 4% and Red 5% ( same as the hero).
- 30 day Pdef/Mdef Talisman [Total 5%]: A temporary - 30 day item that takes up a talisman slot and gives 5% reuse along with 10% pdef and mdef.
- Kaliels Bracelet [Total 3%]: This 3% Skill Cool down is a very rare one that comes in the form of an augment along with 100 element attack and defense.
- Weapon Augment [Total 5%]: Very unlikely that anyone will keep a 5% reuse augment on a weapon but this is an option as well
- Racial Skill (Dwarf) [Total 2%]: This is not for everyone, this is a passive to the dwarven race, so all race locked classes cannot benefit from this.
- Dual Blunt Weapons [Total 3%]: Again this is reuse comes in handy to classes that use Dual Blunts, so there are only certain classes that benefit from this one.